GAME REVIEW: Dungeon Souls – Now that’s Rouge like it!
Raves
Rants
Dungeon Souls is a charming little rougelight indie game by sole developer Mike Reñevo of Mike Studios. It has recently been featured at the ESGS Indie Arena and won Best In Game at Dubai World Game Expo. It’s also garnered a cult following on steam despite still being at beta. After having reviewed the game, I can attest to all […]
Dungeon Souls is a charming little rougelight indie game by sole developer Mike Reñevo of Mike Studios. It has recently been featured at the ESGS Indie Arena and won Best In Game at Dubai World Game Expo. It’s also garnered a cult following on steam despite still being at beta. After having reviewed the game, I can attest to all these accolades.
In the world of Dungeon Souls lies an ancient dungeon filled with monsters, demons and fallen heroes. A mysterious force revives these fallen heroes in an attempt to acquire the soul orb, a powerful relic which contains their souls and is being used as a power source by an evil, unknown entity, in hopes to free their souls and rid the world of darkness.
Dungeon Souls is a 2D hack n’ slash rougelight dungeon crawler. There are currently 8 unique character classes each with 3 abilities and and 5 different level types each with their own set of mobs and bosses. There are also several secret levels to discover. The objective is to activate all the markers in each area to open a portal to the next until you reach the boss level. Each area is procedurally generated meaning no 2 areas are ever the same. The game plays like a twin stick shooter with RPG elements typical to rougelikes. Each level gained automatically increases your character’s attributes with the occasional skill point gained to allocate to one of three skills you can rank up, particularly similar to the leveling system in League of Legends.
Mowing down monsters in Dungeon Souls is remarkably satisfying, with lobs of gold nuggets and gems exploding out of every slain monster and the occasional item drops that permanently increases your character’s attributes, sometimes in almost overpowered ways. The boss fights are gruesomely challenging, and death is permanent, meaning you will lose all your progression with that particular character, just like a true rougelike. But the game is more appropriately classified as rougelight because it incorporates other gameplay genres, thematic elements and graphical styles that has become popular in today’s generation.
Time flies by when your playing Dungeon Souls, even if your not a particular fan of rougelikes (like me, nor am I any good at them). That’s how you know that a game is good. Sure there are a few kinks, but that is expected for Early Access games. It, in fact, is one of the few games to come out stable in this stage of development. Overall, the game is headed onto the right direction, and Flipgeeks is looking forward to it’s full release in 2016 for both PC and android devices.