REVIEW: Granblue Fantasy: Relink — Not A Mere ‘Monster Impact’
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Raves
Rants
Granblue Fantasy has had significant enough success for mobile in Japan and Asia that the studio felt confident enough to venture beyond the turn-based mobile space and into the fighting game scene with Versus. Now, that must’ve had significant enough success too, as the studio now seeks to appeal to a much larger audience. Granblue Fantasy: Relink is a premium action RPG that struggles to welcome new players into its universe but boasts flashy visuals, a fluid combat system, and an addictive gameplay loop that’s just enough to keep would-be newcomers hooked.
STORY
Granblue Fantasy: Relink takes place in the same universe as the original game with much of the fan-favorite characters and creatures as well as a few fresh faces and an entirely new chapter in the saga. The story follows Gran (or Djeeta if you chose the female protagonist) and their motley crew of Skyfarers, continuing their journey beyond the known skies in search of Estalucia, the legendary island detailed in the letter left behind by your father.
While fans of the series will certainly feel excitement to experience a new chapter in their story, newcomers will definitely be lost in the who what where for the first few cutscenes. Fortunately, the game tries its best to not make you feel like you had to be there, keeping the new journey largely at focus albeit after some necessary but short exposition to get things rolling. Newcomers will have many opportunities to catch up to the lore and history of the franchise thanks to Fate Episodes, short and narrated visual novel-type experiences with occasionally playable sequences that fleshes out each of the playable characters as well as bits of the world’s lore. These Fate Episodes are entirely skippable but do try (in my case, succeeds) to incentivize you with much needed buffs and upgrades for the relevant character.
The campaign alone is relatively short and if you stuck with it till the end, will have made new fans of you if you weren’t already thanks to actually being an entertaining story with mostly interesting characters and fine voice over performances. However, the core gameplay of the game only really starts to open up once you’ve beaten the campaign.
GAMEPLAY
The original game may have been turn-based but as they’ve showcased in their fighting game release, the studio certainly has the chops to produce stunning fast-paced combat which persists even into Relink. You play as 1 of 19 playable characters, each with their own combat style, perks, and gimmicks. Some more significant than others, but all are quite unique of one another, giving you aa vast pool of playstyles to mess around with. The game, at least the core campaign experience, is perfectly suitable for solo play, but the game supports up to 4 players online. In singleplayer, you can take up to 3 of your unlocked characters with you and are rather competent AI companions that is certainly more than just fodder, specially if you also manage their gear and masteries.
Character progression, as well as the core gameplay loop outside the main campaign is reminiscent of Monster Hunter, in that you play through a selection of side-quests eventually unlocking progressively harder quests with proportionate rewards. You’ll want to grind quests a few times to gather materials and resources to strengthen your characters in order to take on the harder quests or to achieve the highest attainable rank (S++). As mentioned, though the entire campaign as well as some of the earlier end-game quests are entirely enjoyable solo, but the harder quests will require min-maxing characters, careful consideration of party composition, and in most cases, employ the help of other players.
Relink’s combat system is fast, fluid, and quite intuitive that it’s not only easy to pick up but also a blast to play. Controls are quite simple and you can get away with mashing a few buttons, but you can also choose to be more deliberate in optimizing each characters unique abilities to add an extra layer of skill and strategy to the combat. Its in the higher difficulties that combat starts to drop some of its finesse. When you start taking on quests where each monster hit like a truck, you’ll begin to hate situations where you’re attacked off camera, or when visual and audio effects mess with your senses causing you to miss the timing on avoiding or parrying likely lethal attack. That being said, you can still mostly get away with it through maxing your characters gear and masteries, so long as you’ve the dedication to grind.
VISUALS & PERFORMANCE
Granblue Fantasy stays true to its visual motif of vibrant and colorful anime-style fantasy that harken back at all time fantasy classics like Vagrant Story or Tactics Ogre. Certain visual elements convey some subtle watercolor-like elements supplemented by some flashy over the top visual effects that shines brightest during combat. Every character is well illustrated and translates beautifully in 3D, even for mere NPCs that populate each of the 3 main hubs. As I mentioned, the story may be a bit jarring for the uninitiated but the well composed visuals of each cutscene and the great voice over work for most of the cast certainly help in keeping you invested.
I do want to note that for consoles, at least for the PS5, the difference between performance and resolution modes seem more significant than what you typically see in other games. Performance mode upscaling leaves the resolution a bit fuzzy and the draw distance is noticeably short but not in a way you’d expect. The game makes the colors of distant objects smudged, which gives off the watercolor effect and is great for distant objects, but with the short draw distance, this effect does not look too good up close, and can make it a bit weird or jarring when you start to notice. Resolution mode certainly looks best but hard to recommend since it caps at 30 frames which can be disorienting for a game as flashy and fast as Relink.
Do note that at some point during our review, the game did go through some updates and though it’s unclear whether performance mode was tweaked, but it seemed to looked better than our initial experience. Of course, PC visuals looks the best, but we can’t comment on the game’s optimization as we’ve reviewed the game primarily on the PS5 version.