Posted September 18, 2011 by Derek Vicente in Gaming

GRAVITY DAZE Hates Newton’s Law of…Gravity

Pushing the boundaries of physics in video games has always been the key ingredient in keeping the industry fresh and alive. In fact, the gravity-defying mechanics of Sega’s Resonance of Fate brought me back and appreciate the development behind titles that exclude too much “ground and pound” action. Perhaps, Gravity Daze will further cripple the principle behind the laws of physics and judging from all the available trailers available in Youtube, this PS Vita exclusive would ambitiously empowers aerial combat and stylish cinematics making it look like that Zephyr, Vashyron, and Leanne a trio of circus performers.

The game stars a young woman who has this uncanny ability to hop, jump, and hover the skies with unnatural ease. Accompanying her is black, will-o’-the-wisp-esque cat which for some reason holds the answer to her very mysterious gliding powers. Gravity Daze’s E3 2011 Trailers shows her flying in different positions and camera angles panning in different and spontaneous directions. Gravity Daze is also very realistic; the game’s nimble, vertigo-loving heroine can be seen with her hair rustling in great detail while flying and both ground and aerial combat looks satisfying.

Gravity Daze is available for the Vita, so we might expect a lot of touchscreen action if we are to succeed in directing the upward and downward lunges and plunges of the game’s voluptuous heroine. Gravity Daze has yet to receive any release date for Japan and localization for both the North American and European gaming markets remain suspended.

Derek Vicente

Derek has been with Flipgeeks for almost three years. His first video game was Sonic the Hedgehog for the Sega Saturn and after blowing their television set after playing too much Rambo, he has set on a journey to play some of the best (and worst) role-playing games ever spawned. He recently completed Wild Arms 2 without any cheat codes.